Minecraft Generates Over $323 Million in Revenue

Submitted by minecraftmike on Thu, 09/12/2013 - 08:25

Originally posted on GameSpot By Eddie Makuch, News Editor

PC version of Mojang's open-ended sandbox game reaches new sales milestone, generating over $323 million in revenue.

The PC/Mac version of Minecraft crossed 12 million copies sold today, driving the open-ended sandbox game to all new heights.

Minecraft Video Game has sales over $323 MillionThe figure is up from 11 million copies sold at the end of June.

At $26.95 per copy, Minecraft for PC/Mac has now generated more than 323,400,000 in revenue.

Minecraft: Pocket Edition passed 10 million sales in May, while the downloadable Xbox 360 version crossed 8 million earlier this month.

Microsoft has described Minecraft as a "beast," and will release the game on Xbox One.

Minecraft is also coming to the PlayStation 4. Nintendo recently addressed the game's absence from the company's platforms.

Minecraft introduce splitscreen mode for Xbox

Submitted by minecraftmike on Wed, 03/14/2012 - 22:14

According to Microsoft, XBLA Minecraft is all set to introduce a four-player split-screen mode, that will allow groups of fans to work together on their building projects. Online gamers can also look forward to a multi-player split-screen mode, that allows up to eight people to play and work together.

Fans can expect the new multi-player component to be based around the PC game's Survival Mode, and will require groups to work together and create inhabitable structures. It is a nice alternative to solitary games of Minecraft, Poker or RPG single-player console games.

The multi-player mode will differ from alternative games. If you want to play in a group, both the online and split-screen options are confined to your Friends Lists. Therefore you won't be able to craft a brand new world with a random group of strangers, like you can in World of Warcraft etc.

Roger Carpenter, the lead producer says: "This is to keep it all friendly and non-destructive. That was a request from Mojang - to make it that kind of experience."
How is it going to work? One player will take command of each map, and will have the power to make it available to other groups of friends. "Whoever hosts the map is the owner. Everyone else joins and the game stores all their data so they can easily return," says Carpenter.

You will also find the inventory and crafting interfaces have been updated. A handy menu will allow players to select objects to craft, and will inform them of its function, and how to construct it. Carpenter has also hinted that the XBLA version of Minecraft may also have Avatar customisation options.

There is not an exact release date for the new conversion. All we know is that it will drop Spring 2012. Can't wait.

Minecraft creator designs Minicraft 'sequel' in 48 hours

Submitted by minecraftmike on Mon, 01/16/2012 - 09:16

Neat Minecraft article posted on the BBC news about Markus Persson creating a new "Minecraft" video game in 48hrs.  Here is the article:

The creator of the hit video game Minecraft has worked against the clock to create a browser-based follow-up.

Markus "Notch" Persson coded Minicraft in 48 hours as part of a competition.

Entrants to the Ludum Dare contest were given two days to create a title from scratch based on the theme "Alone".

The video games industry has been closely watching Mr Persson for a hint of his next move after he announced he was stepping down as Minecraft's lead developer earlier this month.

Mr Persson said at the time that he would still be involved in the game - but planned to devote most of his time to a "new project".

Minicraft is a top-down action title in which the gamer roams a randomly-generated environment, building structures, exploring dungeons, harvesting materials and fighting enemies.

But while many of the elements may sound familiar to players of its predecessor, the Java-based game has much more basic graphics and controls.

The goal is more obvious too: "Kill the Air Wizard to win the game!" read the instructions.

"I feel sooo exhausted now," Mr Persson tweeted after completing his efforts.

He will find out in three weeks' time if he has beaten 890 other designers to the top prize.

Indie hit

Minicraft's forerunner Minecraft has been a hit with both gamers and the critics.

Minecraft makes TheFlickCast.com Best Video Games of 2011

Submitted by minecraftmike on Mon, 01/09/2012 - 07:43

Just read this article on TheFlickcast.com regarding their best Video Games of 2011.  Some of the usual suspects are on the list like Call of Duty and Portal, but Minecraft made the list.  It's pretty hard to believe how far the Minecraft Video game has come in a couple years.  The article was written by John Carle and posted on December 27, 2011.

2011 was one heck of a year for gaming. Once again, the Call of Duty franchise set records for the largest entertainment launch in history. A game that was only in Beta was able to sell millions of copies and spawn an ungodly large community to the point they had a convention before the game was officially released. There were tons of critical darlings encouraging developers to rethink how they create games.

Take a look this week at the awards The Flickcast (along with The Bitcast team) are proud to present for gaming in 2011

Think Outside the Box Game: Portal 2

Minecraft's New Lead Designer

Submitted by minecraftmike on Mon, 12/19/2011 - 08:47

By Jasen Hill of the Sydny Herald Tribune.

The award-winning Minecraft by Sweden's Markus “Notch” Persson

The award-winning Minecraft by Sweden's Markus “Notch” Persson

Minecraft creator Marcus Perrsson has handed his enormously successful baby to experienced colleague Jens Bergensten after his indie gaming juggernaut was officially released last month.

Over four million people have now purchased Minecraft and there are over 16 million registered users.

Swedish creator Marcus “Notch” Perrsson began developing Minecraft solo back in 2009, and has personally built a dedicated following in the worldwide gaming community.

Minecraft: the work of just one man

Minecraft: the work of just one man

But now 32-year-old Jens Bergensten has taken the role of lead developer on Minecraft after working at Perrsson’s studio Mojang for the past year.

“We’ve been working together on Minecraft for a year now, and I’m amazed at how much in synch we two are when it comes to how to design the game,” Perrsson wrote on his blog last week.

“And when we don’t agree, we discuss it and something much better comes out at a result. He’s truly a great person to work with, and I feel very confident handing over the leadership of Minecraft to him. He will have the final say in all design decisions.”

Speaking to Screen Play this week, Bergensten says “it feels cool” to be given responsibility to guide the future direction of one of the world’s most popular games, but “I've been working very closely with Notch so initially my job hasn't changed much”.

Bergensten says his first priority is to add more people to his team “because I can't do everything on my own”.

He says he will then focus on creating a "mod API" – an application programming interface for tinkering with the game.

“This API will make it easier for people to create, find and play with game modifications,” Bergensten explains.

Minecraft currently has one of the most active and creative modding communities in the gaming world, despite no official tools being released yet. A mod API would be high on many Minecraft player's lists for "most wanted" features.

But Bergensten finds it “hard to say” when asked about how much community feedback has influenced the direction and features of Minecraft since work on the game began back in 2009.

“We usually work on our own ideas,” he says. “But obviously it's important to listen to the feedback of our users. I tend to try to change things that people find annoying or buggy.”

Bergensten agrees with Screen Play that Minecraft's success will encourage a flood of other indie developers to follow a similar business model, giving access to a game as soon as possible to help fund further development.

“Absolutely, it's a very good business model if you don't have much money,” he says. “Also it will quickly give you an idea whether your game is any good or needs improving.”

But the developer says he is still surprised at how popular Minecraft has become. “I think everybody is,” he laughs.

One of the game’s strengths is that Minecraft allows players wonderful freedom to play how they want to, and Bergensten says he personally loves exploring, but also building and adventuring.

He is also constantly amazed at the level of creativity displayed by Minecraft users. “I've seen a lot of amazing and huge builds of bridges, dams, castles and cities,” he says.

My 11-year-old son is a huge Minecraft fan, and many schools have now incorporated the game into their teaching.

But Bergensten says the team at Mojang did not deliberately try to target kids or make the game accessible to a young audience.

“We do not work to make the game specifically for the younger audience, but at the same time we try not to push them away either,” he says. “One of our design decisions is to avoid adding gore or blood to the game, and to try to keep all difficulty settings loose and optional.”

Mojang recently released a Pocket Edition of Minecraft for Xperia Play, Android and iOS devices such as the iPhone, and the game’s player base is certain to further increase when an Xbox 360 version is released next year.

Bergensten says the 360 version is “very similar” to the PC game. “The biggest difference is that we have a new crafting user interface that will make crafting a little bit quicker on controllers,” he says.

A new audience will also be introduced to the joys of Minecraft at the upcoming free exhibition at the Australian Centre for the Moving Image in Melbourne.

The new curated exhibition at the Australian Centre for the Moving Image in Melbourne, Best of the Independent Games Festival 2011, opens on December 20 and features a selection of 14 award-winning games, including Minecraft.

ACMI curator Fiona Trigg says the titles on show "push the boundaries of what video games can be".

I believe much of the innovation in the industry is currently happening at the independent fringe, but Bergensten also acknowledges that the larger studios are also pushing boundaries. 

“I think there is a lot of innovation in the big industry, but indie developers usually have to do as much as possible with very little resources,” he says. “That kind of environment creates a lot of new ideas.”

Read more: http://www.smh.com.au/digital-life/minecrafts-new-creative-force-20111211-1opmw.html#ixzz1gzJYFPfy

18 Million Building Blocks

Submitted by minecraftmike on Wed, 12/07/2011 - 20:37

Another great Minecraft article posted on Kotaku.com

The YouTube Minecraft Super Mario Land in Stop Motion video is the culmination of more than 500 hours of work by three dedicated Minecraft gamers using more than 18 million blocks of in-game wool to meticulously recreate the 800 still images that make the video.


It's just two minutes and twenty-two seconds of black and white video. In it we see a play-through of classic 80s Game Boy title Super Mario Land. Pretty bland stuff, until you hear how it was created.



Each image is a masterpiece in block placement, dropping dyed wool blocks in the game's creative mode within the frame of a massive Game Boy created in the virtual world. The Game Boy's screen is 160 blocks across and 144 blocks tall. That means it takes 23,040 blocks to fill the screen, each representing a single pixel in the game.


James Wright, a 21-year-old British carpenter who lives in England, and Joe Ciappa, an unemployed 29-year-old living in the U.S., me through video games, the two told Kotaku in a recent instant message interview.


"We started playing together when GTA IV came out," Wright wrote. "We started talking on Xbox and began gaming."


The two quickly became friends over matches of Grand Theft Auto, Rainbow 6, Call of Duty, Battlefield and then Minecraft. Now it's only Minecraft.

"We picked up Minecraft about a year ago and started a personal server," Wright said. "About a week later I suggested to Joe we put together a small website just with some Minecraft related videos and content."

Minecraft: The Kotaku Review

Submitted by minecraftmike on Wed, 12/07/2011 - 09:25

The following is a great Minecraft Video Game review from Kotaku.com

For all that's been written about Minecraft over the past few years, you'd think it was one of the greatest video games ever created. A liberating experience that's showing big-budget game developers what the public really wants and helping revolutionise the way games are developed and sold.

In some ways, it totally is. In others? Eh...

Minecraft is a lot of things, but one thing it's not is just a game. It never was when it launched and it's still not now that it's...launched. It's always been about more than the thing you click on and click on and click on again. It's been about the way it encourages community, gets people talking, sharing and co-operating.

Minecraft has also long been about the scene around the game as much, if not more, than the game itself. About identifying yourself as a Minecraft fan. There are millions of gamers left cold by the increasing trend of publishers to "dumb down" their offerings, to drive them at light speed towards the lowest common denominator. Many of those cling to Minecraft like a drowning man to a plank. And they hang on tight.

I mean, how many single games or franchises get their own conventions? Call of Duty, the world's biggest video game franchise, has one. And Minecraft has one. And...that's about it. How many games have I ever had fans call me at my home to complain I'd used a YouTube video for a story that didn't show the game in the best possible light? There's Minecraft, and Minecraft alone.

Minecraft receiving over 240 million logins per month

Submitted by minecraftmike on Mon, 12/05/2011 - 08:23
The indie video game sensation Minecraft is going from strength to strength, as demonstrated by figures unveiled at this weekend’s Minecon convention in Las Vegas.

Minecraft has been around since 2009, but only received a formal release last Friday, with the Minecraft 1.0 iteration. Despite this, the game has more than 16 million registered users and has already sold over 4 million copies.

Minecraft Released for Apple iOs

Submitted by minecraftmike on Thu, 12/01/2011 - 07:33

Minecraft iOsMinecraft is now available on for the Apple Iphone.  Those who sit inside the Venn diagram of iOS users and Minecraft fans have been missing out on all the love. They watched with envious eyes as the mobile edition of Minecraft launched on the Xperia Play before an Android-wide release back in October.

Non-Gamers Pick Minecraft

Submitted by minecraftmike on Fri, 11/11/2011 - 08:02

Non-Gamers Pick Minecraft As Winner Of GameCity Prize

None of the members of the GameCity Prize jury are gamers, but the odd collection of actors, musicians, politicians and journalists recruited to judge seven of the most entertaining video games of the year sure picked a winner.

A new project from the folks that put on the annual GameCity gaming celebration at Nottingham Trent University in the UK, the GameCity Prize is not your average video game award. Rather than have the prize judged by players or journalists steeped in gamer culture, the GameCity Prize seeks the opinion of folks that don’t normally play games. In many ways, it’s a much more important prize than a Game of the Year nod or a Spike VGA award.

The process began with a top-secret panel of industry experts picking six games that represent the best the year has had to offer. They were given a simple set of guidelines:

We’re asking you which are the six games you’d show to someone in order to demonstrate what’s brilliant and interesting about video games.

We want to encourage diversity — we’re looking to you to show the jurors the breadth of what video games can be.

Some of our jurors may have never played a video game before, and might require a little context and guidance to help in considering the games.

Because of this, we’d like you to also write a few sentences, no more than 200 words, about each of your choices explaining why you have selected the games you have.

Using these guidelines, the seven finalists were chosen: Ilomilo, Pokémon Black, Superbrothers: S&S EP, Limbo, Child of Eden, and Portal 2.

These games were then passed on to the jury of light or non-gamers, many of them entering the world of video games for the very first time.